QQ斗地主简易自动化刷分工具源码

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发布时间:2013-12-09 23:23:35
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本人最近编写了一款QQ斗地主的刷分工具,现将关键代码附上来(代码中有注释),以供参考。本人新手,请大侠切勿耻笑。成品软件可以点击此处下载:http://yunpan.cn/QtVWNVy2iIwqt
 
// 获取指定位置的屏幕颜色COLORREF CQQGameAddInDlg::GetColorAtPos(int nX, int nY){  HDC hdcSrc = ::GetDC(s_hwndQQGame);  if (NULL == hdcSrc)  {    AfxMessageBox(_T("获取设备上下文失败"));    GetDlgItem(IDC_BUTTON2)->SendMessage(BM_CLICK, 0, 0);    return -1;  }  int nBPP = GetDeviceCaps(hdcSrc, BITSPIXEL) * GetDeviceCaps(hdcSrc, PLANES);  CRect rect;  ::GetClientRect(s_hwndQQGame, &rect);  CImage image;  if (!image.Create(rect.Width(), rect.Height(), nBPP))  {    AfxMessageBox(_T("创建图像对象失败"));    ::ReleaseDC(s_hwndQQGame, hdcSrc);    GetDlgItem(IDC_BUTTON2)->SendMessage(BM_CLICK, 0, 0);    return -1;  }  BitBlt(image.GetDC(), 0, 0, rect.Width(), rect.Height(), hdcSrc, rect.left, rect.top, SRCCOPY);  COLORREF color = image.GetPixel(nX, nY);  if (-1 == color)  {    ReportLog(_T("获取颜色值失败:%u/n"), GetLastError());    image.ReleaseDC();    image.Destroy();    ::ReleaseDC(s_hwndQQGame, hdcSrc);    return -1;  }  ::ReleaseDC(s_hwndQQGame, hdcSrc);  image.ReleaseDC();  image.Destroy();  return color;}void CQQGameAddInDlg::OnTimer(UINT_PTR nIDEvent){  // TODO: Add your message handler code here and/or call default  switch (nIDEvent)  {  case FAST_START_GAME_TIMER_ID:    {      if (s_colorFastStart == GetColorAtPos(s_nFastStartX, s_nFastStartY))      {        KillTimer(FAST_START_GAME_TIMER_ID);        ClickAtPos(s_nFastStartX, s_nFastStartY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("快速开始游戏 %s/n"), szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);        SetTimer(FAST_START_GAME_TIMER_ID, TIMER_INTERVAL, NULL);      }    }    break;  case START_GAME_TIMER_ID:    {      COLORREF colorStart = GetColorAtPos(s_nStartX, s_nStartY);      BOOL bStart = s_colorStart == colorStart;      // 主账户多增加了两个判断      if (!bStart && s_nBrowserType == 0)      {        bStart = s_colorMajorStart1 == colorStart;        if (!bStart)        {          bStart = s_colorMajorStart2 == colorStart;        }      }      if (bStart)      {        KillTimer(START_GAME_TIMER_ID);        if (BST_CHECKED == ((CButton *)GetDlgItem(IDC_CHECK1))->GetCheck())        {          // 主账户计时          if (0 == s_timeStartGame)          {            time(&s_timeStartGame);          }          else          {            time_t timeStartGame = 0;            time(&timeStartGame);            CTime time(timeStartGame - s_timeStartGame);            s_timeStartGame = timeStartGame;            CString strTimeDuration = time.FormatGmt(_T("上一局牌持续时间:%H:%M:%S/n"));            ReportLog(strTimeDuration);          }        }        ClickAtPos(s_nStartX, s_nStartY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("开始第%d局游戏 %s/n"), ++s_nPKTimes, szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);        SetTimer(START_GAME_TIMER_ID, TIMER_INTERVAL, NULL);        KillTimer(TUOGUAN_TIMER_ID);    // 叫分前禁用托管      }      else      {        TRACE(_T("开始游戏的颜色为:%ul/n"), colorStart);      }    }    break;  case SANFEI_TIMER_ID:    {      if (s_colorSanfei == GetColorAtPos(s_nSanFeiX, s_nSanFeiY))      {        KillTimer(SANFEI_TIMER_ID);        ClickAtPos(s_nSanFeiX, s_nSanFeiY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("三分: %s/n"), szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);        SetTimer(SANFEI_TIMER_ID, TIMER_INTERVAL, NULL);        if (BST_CHECKED == ((CButton *)GetDlgItem(IDC_CHECK1))->GetCheck())        {          // 主账号开始托管          SetTimer(TUOGUAN_TIMER_ID, TIMER_INTERVAL, NULL);        }        SetTimer(SANFEI_TIMER_ID, TIMER_INTERVAL, NULL);      }    }    break;    case BUCHU_TIMER_ID:    {      if (s_colorBuChu1 == GetColorAtPos(s_nBuChuX, s_nBuChuY) || s_colorBuChu2 == GetColorAtPos(s_nBuChuX, s_nBuChuY))      {        KillTimer(BUCHU_TIMER_ID);        ClickAtPos(s_nBuChuX, s_nBuChuY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("不出: %s/n"), szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);        SetTimer(BUCHU_TIMER_ID, TIMER_INTERVAL, NULL);      }    }    break;    case BUJIAO_TIMER_ID:    {      if (s_colorBuJiao == GetColorAtPos(s_nBuJiaoX, s_nBuJiaoY))      {        KillTimer(BUJIAO_TIMER_ID);        ClickAtPos(s_nBuJiaoX, s_nBuJiaoY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("不叫: %s/n"), szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);        SetTimer(BUJIAO_TIMER_ID, TIMER_INTERVAL, NULL);      }    }    break;    case TUOGUAN_TIMER_ID:    {      if (s_colorTuoGuan == GetColorAtPos(s_nTuoGuanX, s_nTuoGuanY))      {        KillTimer(TUOGUAN_TIMER_ID);        ClickAtPos(s_nTuoGuanX, s_nTuoGuanY);        TCHAR szTime[9] = {0};        _strtime(szTime);        ReportLog(_T("托管: %s/n"), szTime);        Sleep(REST_TIME_AFTER_SEND_COMMAND);      }    }    break;    case LIANSHENG_TIMER_ID:      {        if (s_colorLianSheng == GetColorAtPos(s_nLianShengX, s_nLianShengY))        {          KillTimer(LIANSHENG_TIMER_ID);          ClickAtPos(s_nLianShengX, s_nLianShengY);          TCHAR szTime[9] = {0};          _strtime(szTime);          ReportLog(_T("连剩五局: %s/n"), szTime);          Sleep(REST_TIME_AFTER_SEND_COMMAND);          SetTimer(LIANSHENG_TIMER_ID, TIMER_INTERVAL, NULL);        }      }      break;    case TUO_GUAN_BUG_TIMER_ID:      {        // 托管时不出牌时的BUG        if (s_colorTuoGuanBug == GetColorAtPos(s_nTuoGuanBugX, s_nTuoGuanBugY))        {          KillTimer(TUO_GUAN_BUG_TIMER_ID);          KillTimer(TUOGUAN_TIMER_ID);    //  取消托管          Beep(32767, 1000);          TCHAR szTime[9] = {0};          _strtime(szTime);          ReportLog(_T("托管不出牌BUG: %s/n"), szTime);          Sleep(REST_TIME_AFTER_SEND_COMMAND);          ClickAtPos(s_nTuoGuanBugQuXiaoTuoGuanX, s_nTuoGuanBugQuXiaoTuoGuanY);  // 取消托管          ReportLog(_T("取消托管/n"));          Sleep(REST_TIME_AFTER_SEND_COMMAND);          ClickAtPos(s_nTuoGuanBugClickX, s_nTuoGuanBugClickX);  // 选牌          ReportLog(_T("选牌/n"));          Sleep(REST_TIME_AFTER_SEND_COMMAND);          ClickAtPos(s_nTuoGuanBugChuPaiX, s_nTuoGuanBugChuPaiY);    // 出牌          ReportLog(_T("出牌/n"));          Sleep(REST_TIME_AFTER_SEND_COMMAND);          SetTimer(TUO_GUAN_BUG_TIMER_ID, TIMER_INTERVAL, NULL);          SetTimer(TUOGUAN_TIMER_ID, TIMER_INTERVAL, NULL);      // 恢复托管        }      }      break;    case PREVIEW_GAEM_TIME_ID:      {        KillTimer(PREVIEW_GAEM_TIME_ID);        CRect rectClient;        GetClientRect(&rectClient);        CRect rectRedt;        m_redtLog.GetWindowRect(&rectRedt);        ScreenToClient(&rectRedt);        rectClient.top = rectRedt.bottom;        InvalidateRect(&rectClient);        SetTimer(PREVIEW_GAEM_TIME_ID, TIMER_INTERVAL, NULL);      }      break;  }  CDialogEx::OnTimer(nIDEvent);}// 指定位置单击int CQQGameAddInDlg::ClickAtPos(int nX, int nY){  ::SendMessage(s_hwndQQGame, WM_LBUTTONDOWN, MK_LBUTTON, (nY << 16) + nX);  ::SendMessage(s_hwndQQGame, WM_LBUTTONUP, 0, (nY << 16) + nX);  return 0;  int nX1 = 0, nY1 = 0;    // 转化后的坐标  int nScreenWidth = GetSystemMetrics(SM_CXSCREEN);  int nScreenHeight = GetSystemMetrics(SM_CYSCREEN);  nX1 = nX * (65535. / nScreenWidth );  nY1 = nY * (65535. / nScreenHeight);  mouse_event(MOUSEEVENTF_ABSOLUTE | MOUSEEVENTF_MOVE, nX1, nY1, 0, NULL);  mouse_event(MOUSEEVENTF_LEFTDOWN, nX1, nY1, 0, NULL);  mouse_event(MOUSEEVENTF_LEFTUP, nX1, nY1, 0, NULL);  return 0;} 

 


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